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Thread Statistics | Show CCP posts - 4 post(s) |

Tanya Powers
Science and Trade Institute Caldari State
182
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Posted - 2011.11.11 22:44:00 -
[1] - Quote
This is very nice when you don't have all day in front of your computer, more value when you can afford to do it and more stuff available.
Excellent. |

Tanya Powers
Science and Trade Institute Caldari State
182
|
Posted - 2011.11.12 02:09:00 -
[2] - Quote
Untelo1 wrote:Quote:CCP Bettik has been going spreadsheet crazy; reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! A more detailed blog about the Anomaly rebalancing effort, by CCP Greyscale, will be published next week. You say you're increasing the value of anomalies, but more spawns in a single anomaly will effectively decrease their value. The hourly income will remain the same, (assuming the spawns aren't bigger) but since completing an anomaly will take longer, you'll have less chances at escalations or faction spawns. I do realize this dev blog doesn't go into much depth on the subject and you may have thought of this already, but if you haven't please take this into consideration.
You guys should really find a job or do something else than blah blah isk/h
Yes you'll do less sites per HOUR so less per DAY but you'll get more ISK from a single one when you can't afford to play for more than 1 or 2 hours a DAY like a normal PERSON that has a normal LIFE, when you can't afford the time to search for more.
Seems this comunity is the most mature out there but honestly with all those isk/h fankinds either I'm playing with granpas playing from their resthouse that's why they have so much time and always talk isk per hour, or I'm playing with 12 years trolls.
Anoms should be something you can afford to do with in an hour or two and have decent rewards (at least null sec and low sec) for this hour or 2.
Stuff was nerfed: whawhawhaaaa nef blah blah Stuf is getting more valuable: whawhawhawha I want more
What tha....seriously.
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Tanya Powers
Science and Trade Institute Caldari State
187
|
Posted - 2011.11.13 13:16:00 -
[3] - Quote
WT Pike wrote:With regard to plexes despawning, does this include any asteroids that might be in the plex? It would not be practical to leave a sleeper alive to prevent the despawn so that the token asteroids can be mined. The current inconvience of leaving a ship on grid to avoid losing the roids is anoying enough pleas dont make them despawn any easier.
This is the same than afk cloaking, so either you complete it and respawns somewhere else either you tank one mob until you've mined your "stuff".
Seems easy to figure how it works if you read the blog.
"Completion" - I'm not English native but seems very clear to me = all rats killed
Any other case: mobs left = no respawn until last rat is dead.
So, you can mine and you can afk cloak in until someone kills the rat and you stay there like an idiot grieffing yourself.
Excellent change overall
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Tanya Powers
Science and Trade Institute Caldari State
202
|
Posted - 2011.11.14 12:09:00 -
[4] - Quote
WT Pike wrote:Tanya Powers wrote:This is the same than afk cloaking, so either you complete it and respawns somewhere else either you tank one mob until you've mined your "stuff".
Unfortunately Covetors are not known for their tanks while sleepers are known for their DPS. Your idea simply is not practical. Perhaps the roids should have a despawn timer different than the site itself. If the asteroids despawn when the last sleeper is killed they might as well just not be there at all. This probably sounds like no-big deal to k-space residents, but in w-space we often can't be picky what we do. Each day brings us a new batch of things to do, occasionally that batch of items is not very entertaining and we end up mining after the sleepers have beeen killed.
Wh mining sites are hard to deplete before the regular timer and mobs usually don't respawn once killed. Sry I don't understand what are you trying to say there. |
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